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Resume

Skills

Game Design

  • Documentation

  • Combat

  • Systems

  • Prototyping

  • Leadership

Level Design

  • 3D & 2D Blockouts

  • Multiplayer

  • Puzzle

Unreal Engine 4 & 5

  • Blueprints

  • Modelling

  • Landscaping

  • Materials

Unity

  • ProBuilder

Others

  • Adobe Photoshop

  • Procreate

  • Blender

  • Adobe XD

Experience

August 2019 - Present

Mediatonic / Epic Games

Game Designer

Unannounced Cancelled Unreal Project (Multiplayer RPG) 

  • Defined level design pillars to guide the team's vision across a protoype and collabouratively designed a boss encounter.

  • Used blueprints to create puzzle and trap prototypes. 

  • Built playable level blockouts with landscaping and modelling tools.

  • Presented work and design vision to stakeholders and directors during playtests.

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Fall Guys: Ultimate Knockout (Creative Mode - player-facing level editor)

  • Took ownership over the level editor and worked to improve the pipeline with our external team. 

  • Handled content and setup for the first UGC shows.

  • Wrote and maintained specifications for Creative features.

  • Collaborated with features and level teams to make sure Creative was cohesive with the rest of the game.

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Mediatonic Labs (Unreal Editor for Fortnite)

  • Sole designer working in small teams, helped bolster my leadership skills.

  • Developed rapid prototyping skills - balancing production, level design, design, UI/UX and some basic coding using Verse.

June 2017 - August 2019

Mediatonic

Level Designer

Temple Run: Puzzle Adventure (Puzzles and Features)

  • Lead a small team of other level designers and also mentored and interviewed newer juniors.

  • Built blockouts in Unity using Pro-Builder and worked with artists to create 2D kit-parts.

  • Wrote specifications and collaborated with engineers and artists to implement that documentation.

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Murder by Numbers (Lead Puzzle Designer and Pixel Art)

  • Designed challenging and rewarding puzzles and refined those through balancing.

  • Reviewed, provided feedback and tweaks on other designer's puzzles.

August 2016 - June 2017

Mediatonic

QA Tester

  • Worked on and shipped games from respected IPs (Fable Fortune, Fantastic Beasts: Cases from the Wizarding World, Yahtzee with Buddies).

  • Collaborated with developers to ensure that all bugs were properly addressed and resolved using JIRA and Trello.

  • Developed test cases that ensured full system coverage and identified critical bugs before release.

  • Helped with content management for Live Ops.

Get in Touch

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