Skills
Game Design
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Documentation
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Combat
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Systems
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Prototyping
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Leadership
Level Design
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3D & 2D Blockouts
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Multiplayer
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Puzzle
Unreal Engine 4 & 5
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Blueprints
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Modelling
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Landscaping
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Materials
Unity
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ProBuilder
Others
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Adobe Photoshop
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Procreate
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Blender
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Adobe XD
Experience
August 2019 - Present
Mediatonic / Epic Games
Game Designer
Unannounced Cancelled Unreal Project (Multiplayer RPG)
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Defined level design pillars to guide the team's vision across a protoype and collabouratively designed a boss encounter.
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Used blueprints to create puzzle and trap prototypes.
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Built playable level blockouts with landscaping and modelling tools.
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Presented work and design vision to stakeholders and directors during playtests.
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Fall Guys: Ultimate Knockout (Creative Mode - player-facing level editor)
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Took ownership over the level editor and worked to improve the pipeline with our external team.
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Handled content and setup for the first UGC shows.
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Wrote and maintained specifications for Creative features.
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Collaborated with features and level teams to make sure Creative was cohesive with the rest of the game.
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Mediatonic Labs (Unreal Editor for Fortnite)
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Sole designer working in small teams, helped bolster my leadership skills.
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Developed rapid prototyping skills - balancing production, level design, design, UI/UX and some basic coding using Verse.
June 2017 - August 2019
Mediatonic
Level Designer
Temple Run: Puzzle Adventure (Puzzles and Features)
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Lead a small team of other level designers and also mentored and interviewed newer juniors.
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Built blockouts in Unity using Pro-Builder and worked with artists to create 2D kit-parts.
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Wrote specifications and collaborated with engineers and artists to implement that documentation.
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Murder by Numbers (Lead Puzzle Designer and Pixel Art)
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Designed challenging and rewarding puzzles and refined those through balancing.
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Reviewed, provided feedback and tweaks on other designer's puzzles.
August 2016 - June 2017
Mediatonic
QA Tester
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Worked on and shipped games from respected IPs (Fable Fortune, Fantastic Beasts: Cases from the Wizarding World, Yahtzee with Buddies).
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Collaborated with developers to ensure that all bugs were properly addressed and resolved using JIRA and Trello.
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Developed test cases that ensured full system coverage and identified critical bugs before release.
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Helped with content management for Live Ops.