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Game Designer
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Joined the team of 2 designers currently working on Creative, which would be releasing early the following year.
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Took ownership of the level editor and worked to improve the pipeline with the external team helping us build it.
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Handled content curation, creation and setup for the first UCG shows.
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Wrote and maintained specifications for Creative features.
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Collaborated with features and level teams to make sure Creative was cohesive with the rest of the game.


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