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Level / Game Designer
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Lead a small team of level designers to create over 700 match 3 puzzles.
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Created specifications for obstacles. Then worked with artists and engineers to create those obstacles to be implemented in game.
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Mentored and interviewed newer junior designers who took over puzzle creation responsibilities.
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Built 3D blockouts in Unity using Pro-Builder for the overworld maps, and then worked with artists to create 2D kit parts and bespoke assets to replace the blockouts.
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